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Category Archives: Videos
It’s time for Yule Log 2.014, and to accompany our yule log loop we’ve stuffed your stocking with a holiday-ish, x-mas-ish, yule-ish sequence of squeaks and tweaks. Slightly foolish, we call it Yulish. Available to download via bandcamp.
Check out all of this year’s animated loops at watchyulelog.com
After four years of directing and animating Ryan and Wilfred humping, wiping, tugging, farting, laser-pointing, and dreaming, it all comes to an end as the finale airs tonight.
It’s been a real treat for us to be part of Wilfred on FX and FXX no matter how tangential. The world can always use more weird, and it’s been great to see the Wilfred team add more range to the strange.
Full post and website update for the Wilfred episodic packages for season 3 and 4 coming soon. In the meantime, take some whiffs of these gifs.
Oh yeah, you betcha. This winter, we were given the great opportunity to collaborate with the team at FX to design, direct, and deliver the episodic package for the new FX series Fargo. Restrained type, analog ice effects, and stark photography provided by FX and additional shots captured by ourselves all came together in this project. The package is comprised of several individual pieces including editable project files for further customization and updating.
Interestingly, the package includes snow footage from three geographically distant and distinct locales: Fargo, Calgary, and of all places…Portland. The secrets out, just don’t tip off Malvo.
QuickTime montage coming soon, but in the mean time you can check out various elements of the package in motion here.
Some roads you shouldn’t go down. Because maps used to say “There be dragons here.” Now they don’t. But that don’t mean the dragons aren’t there.
For Halloween, the extra cool crew at Cartoon Network invited us to make a glob of promos for eight of their shows. Mixing series characters with Halloween themes, the girls and guys at Cartoon Network afforded us a ton of creative freedom in the short production timeline while still keeping things locked to a cyan, magenta, and yellow color palette. In about 30 days, we designed and animated 16 bumps in total, a :10 and a :05 for each show, including a Halloween themed menu template which would be editable and customizable for other network use.
Each piece varies in spook level and fright factor with play on Halloween themes to tie to character attributes and show ideas or storyline.
Bumps were made for Adventure Time, Regular Show, Uncle Grandpa, The Looney Tunes Show, MAD, Annoying Orange, Ben 10 Omniverse, and The Amazing World of Gumball plus the menus.
*Extra super secret Impactist production factoid: Uncle Grandpa premiered as a series during this time, so we communicated only using the phrase “Good Morning” during these weeks, regardless of time of day and for anything that need be said. Good Morning. Good Morning. Good Morning. He’s our Uncle, and our Grandpa.
For the winter holiday season, we continued making promos for the same Cartoon Network shows, but added in the new series Steven Universe. He turns his fingers into cats, so you know we’re instant fans. Meow.
The winter promos follow a tighter visual structure, with a rolling and accumulating snowball initiating movement through each piece. Though, characters and story quickly divert the ball in ways specific to each series to make each piece unique and discoverable in repeat viewings.
Again, we produced two spots for each show, a :10 and a :05, and also a menu template customizable to introduce upcoming shows in the day’s schedule and other use.
Individual bumps were made for Adventure Time, Regular Show, Uncle Grandpa, The Looney Tunes Show, MAD, Annoying Orange, Ben 10 Omniverse, The Amazing World of Gumball, and Steven Universe plus the menus.
Now, nobody sane watches TV with the sound on mute. At least, nobody we’d want to hang with. That’s cray. So, we also created a electro-peppermint tinged music track called “Wintertone” to pair with the winter promos. Nine edits of varied length and composition were delivered to afford Cartoon Network maximum flexibility and use even beyond these specific animated bumps. We think this track is shaking it just right for the holidays. Because shaking it’s all we know.
Now, we can’t lie. We love a challenge and this one was certainly up there: 36 total pieces with 9 tracks of audio in the production timeline we worked in was a test at times. But, we couldn’t be happier to work with the awesome gang at Cartoon Network.
A little ways back, the awesome crew at Cartoon Network reached out and offered us an amazing opportunity to create music for their network summer refresh. Fantastic to work with, the team at CN gave us full creative freedom to develop new sounds for them in our own style.
The end result was two frenetic tracks, “Glazer” and “Wires”, complete with ten additional edits of shorter lengths for use throughout the network in a variety of bumpers and on-air promotions. As a fun bonus, we also put together numerous mnemonic jingles heard when the CN logo spins at the end of promos which ranged from expected to downright strange.
If that weren’t enough fun for us, beyond the music, we were also invited to participate in a collaborative animation with five other fantastic studios/artists from around the world. A 60 second version of “Wires” serves as the framework from which we all worked, one piece leading into the next, showcasing the characters of Cartoon Network. Our only restriction being the CMY palette, we were all let loose to create what we feel resulted an amazingly strong piece where the picture perfectly compliments the music and vice versa.
Each studio/artist created ten seconds of animation which would flow from what came before and after their sequence. The order of authors in the piece is Alex Grigg (England), Eamonn O’Neill (England), Impactist (US), CRCR (France), Rubber House (Australia), and Awesome Inc. (US).
Our animated section takes place from :20 to :30 and because of our music involvement with the piece we chose to incorporate little Gunter playing the keys while Bloxx transforms his iceberg into a supersonic-superstar dj space booth.
For the last few years, we’ve made note of the quality of clients we have had the pleasure to work with and Cartoon Network is no exception. This project was nothing but positive and we really enjoyed our time working with their team in Atlanta.
Go Gunter and Go Cartoon Network!
These are a few promos we created for tracks off our latest release, Undercast Is Overrated. These tracks and others are available for download from iTunes, Amazon, Bandcamp, or can be added to your playlist and streamed via Spotify.
Happy listening and stay safe out there. Beware the in-fear-structure.
Once again, it’s that time of year when our appetite for twisted tales between best friends, man and dog, can only be satiated by a weekly dose of Wilfred on FX. The always fantastic team at FX was kind enough to ask us to expand upon the animated graphic package ideas we had already delivered last year for Wilfred’s inaugural season.
This season’s sequences employed a similar color palette, textured feel, and staccato character animation style of last year’s package while showcasing Wilfred’s sometimes indignant, yet always incorrigibly canine attitude towards his friend Ryan.
We delivered a handful of scenarios for season two we dubbed “Super Bone”, “Fetch”, “Laser”, “Rug”, and “Flirt”. These ranged from harmless to humping. Each scenario was built to exist as a stand alone piece, while the delivery of isolated animated elements gives FX future flexibility to build new promotions using these components.
It’s always a pleasure to have the opportunity to develop content for projects that you are an honest fan of. Wilfred on FX is one of those projects.
You’ll never look at a rug the same way again.