Once we got a handle on the irregular8mm technique in regards to color, lens, sprocket skipping, shutter angle, etc., the next step would be to figure a process for a reversal black and white emulation. But, that’s going to be much more difficult. In our minds, BW reversal 8mm is synonymous with hand processing which results in scrapes and cuts in soft emulsion when it’s wet and you’re cramming it in buckets between developers, bleach, and fixer.. How can you get the same physically scarred effects in camera? The point is to figure out a way to get these effects in one go, or at least 99% in camera before any shot assembly in post like traditional film with a telecine process. Not sure if we have the time to wrap our heads around that one right now.